Harmonix
Sunday, August 16th, 2009
Paul Wedgwood, fervent gamer turned bold game designer, believes he has identified the greatest experience a player can have in a video game. And he's determined to make it possible for us all to experience it. Wedgwood's means to this end is Brink, the squad-based shooter he showed to attendees during a stage demo at QuakeCon in Dallas on Friday (Brink preview here). A day earlier, I spoke to him about the game and its planned deployment as a tool that can blur the lines between single-player and multiplayer gaming. As Wedgwood walked me through his answer and discussed a conversation he has had with Brink's creative director, Richard Ham, he brought me to this ...
